Lighting and Rendering [2] Arnold Part 12: Toon Shader


No Alteration
aiStandardSurface | Emission: Weight- 1.0
Render Settings | Ray Depth: Diffuse- 0.0
Ramp connected
aiStandardSurface | Base: Weight- 0.0. Specular: Weight- 0.0
Initial Body Ramp Colour Transition
Established Ramp Transition
Initial Tongue Ramp Colour Transition
Full Textured
aiStandardSurface | [Ground] Base: Weight- 1.0; Colour- 0.5 (Grey). Specular: Weight- 0.0. Emission: Weight- 1.0; Colour- 0.5 (Grey). Reintroducing shadows.
Plugging in each Ramp into it's retrospective Base Colour; Weight- 1.0. Looking more three-dimensional.
Final

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